翻訳と辞書
Words near each other
・ Super Session (Jacks album)
・ Super Seven Calling Cairo
・ Super Nova (Wayne Shorter album)
・ Super Nova (wrestler)
・ Super Nova gas field
・ Super Nova Racing
・ Super Noypi
・ Super Numeri
・ Super Off Road
・ Super Oki
・ Super One Foods
・ Super Optimal Broth
・ Super Outbreak
・ Super Over
・ Super Ox Wars
Super Pac-Man
・ Super Pack
・ Super Pack 2
・ Super Panavision 70
・ Super Paper Mario
・ Super Parka
・ Super PI
・ Super PickUps
・ Super Pig
・ Super Pig (book)
・ Super Pipeline
・ Super Pit gold mine
・ Super Pitfall
・ Super PLAY
・ Super Play


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Super Pac-Man : ウィキペディア英語版
Super Pac-Man

, released in Japan October 1982 and North America in December 1982 is the fourth installment of the ''Pac-Man'' series of arcade games and the second starring Pac-Man himself. It is also the second game to be created by series originator Namco, as ''Ms. Pac-Man'' (the second in the series) and ''Pac-Man Plus'' (released a few months before ''Super Pac-Man'') were created without Namco's involvement.
==Characteristics and gameplay==

Sound and gameplay mechanics were altered radically from the first two entries into the ''Pac-Man'' series - instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as ''Galaxian'' flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors. Pac-Man can enter the ghost house at any time without a key.
In addition to the original power pellets which allow Pac-Man to eat the ghosts, two "Super" pellets are available and will turn Pac-Man into Super Pac-Man for a short time. In this form, he becomes much larger, can move with increased speed when the "Super Speed" button is held down, and has the ability to eat through doors without unlocking them. He is also invulnerable to the ghosts, who appear thin and flat in order to give the illusion of Super Pac-Man "flying" over them. He still cannot eat them without the help of the original power-up. When Super Pac-Man is about to revert to regular Pac-Man, he flashes white. The Super power can then be prolonged by eating a regular power pellet.
A point bonus can be scored if Pac-Man eats a star that appears between the two center boxes while assorted symbols flash inside them. The bonus greatly increases if the two symbols match when the star is eaten.
Bonus levels appear at intervals. Here, the player is presented with a maze full of food items and must eat them all in order to collect the points on a countdown timer. Pac-Man appears in Super Mode throughout the stage, and there are no ghosts.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Pac-Man」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.